Topic / Subject
ARC Raiders’ design director Virgil Watkins teased that exploring the inside of the towering “ARCs” could be a future direction, a big “wait… we might actually go in there?” moment for players.
TL;DR
The tease is real, the hype is obvious, and the details are not. This reads like an acknowledgement of player curiosity, not a confirmed roadmap promise.
Key Details
In ARC Raiders, the massive ARCs loom beyond current play spaces like Blue Gate and Buried City. Per PC Gamer’s Embark interview coverage, Virgil Watkins brought up the “natural want” to wonder what the inside of the giant ARCs looks like. Fan/aggregate accounts are circulating the quote as a hint that interior exploration could happen down the line. Embark hasn’t announced ARC interiors as an official feature, mode, or playable area.
Breakdown
Players have been staring at those huge machines forever, so this is one of those “the devs know what you’re all thinking” moments. The ARCs are basically the game’s biggest mystery props — you can’t miss them, and you can’t go inside them… yet.
Watkins’ comment hits because it validates the question without locking Embark into a promise. It’s less “this is coming next patch” and more “yes, we understand that’s the dream.”
If ARC interiors ever become real content, it would likely change the feel of the game: enclosed spaces, tighter sightlines, different enemy behaviors, and possibly a new risk/reward loop compared to open exterior zones. It’s also an easy “seasonal expansion” concept for a live game: new space, new loot tables, new boss logic, new extraction routes.
But right now, it’s still in tease territory. No timeline. No deliverable. No “we’re building it.” Just a very intentional nod that the door could open someday.
Is This Leak Credible?
Credibility: Medium-to-High on the quote itself (it’s sourced to PC Gamer’s Embark discussion coverage). Credibility: Low on any specific outcome (no roadmap item, no announcement, no timeline). Translation: Real tease, undefined scope.
What It Would Mean
A major new “destination fantasy” that players already care about (instant built-in hype). A way to add variety: indoor raids could play totally different than current outdoor fights. A big lore lever: the inside of an ARC is the kind of reveal that can anchor a whole season.
What to Watch Next
Any roadmap language that shifts from “natural want” to “we’re exploring” or “in development.” Dev comments about new zones, “verticality,” or “interiors” (usually the breadcrumb trail). A future trailer that shows unfamiliar enclosed geometry (the easiest “yep, that’s inside” tell).
Sources
PC Gamer — Embark admits Arc Raiders’ bosses are dying too fast…
ARCRaidersMedia — report (headline not provided)
Comment
Would you rather ARC interiors be a full new map, or a high-risk “dungeon run” side zone you can choose to enter?


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